Mario Kart 8 route pass
Although Mario Kart 8 Deluxe has already appeared in 2017, the title is still one of the most popular and sold-selling games on the Nintendo Switch in general. So it is not really surprising that Nintendo returns content for the fun racer.
- Mario Kart 8-DLC: First wave of 18 March 2022
- How do the new routes play?
- Are there any graphic differences?
- Missing something else?
- For whom pays up the Booster route Pass so far?
- Golden Turbo Cup
- Lucky Council Cup
- Coconut promenade as an absolute highlight
And right correctly: With the paid booster route pass, the racing game is expanded by the end of 2023 for whopping 48 courses. In this test article we take any release wave under the magnifying glass and tell you what the courses have on the box.
Why no rating?
The Booster route pass can not be evaluated yet because so far only one part is available. Accordingly, we enter playful and technical abnormalities in this test. At the end of 2023 – if the last route shaft has been released – we will submit a rating for the complete DLC.
Mario Kart 8-DLC: First wave of 18 March 2022
The first route package from mid-March 2022 contains the following two cups with a total of eight courses. In parentheses, you will find the game from which the course originally comes from, for Mario Kart 8 deluxe was reissued. By the way, even with the upcoming waves – not there, so it is exclusively around revised courses made of older series parts .
Golden Turbo Cup
- Paris Course (Mario Kart Tour)
- Toads Piste (Mario Kart 7)
- Chocolate swamp (Mario Kart 64)
- Coconut Promenade (Mario Kart Wii)
Paris-Parcours Toads Slope Schoko Swamp Coconut Promenade
Lucky Council Cup
- Tokyo Tempotour (Mario Kart Tour)
- Mushroom Pass (Mario Kart DS)
- Cloud piste (Mario Kart: Super Circuit)
- Ninja dojo (Mario Kart Tour)
Tokyo Tempotour Mushroom Pass Cloud Piste Ninja Dojo
All DLC courses are available in all modes, so both in off and online races. Under certain conditions, you have not even bought the DLC to play the new routes. To get to the new courses, you simply press “L” or “R” in the Cup Overview.
Here you can watch the routes of the first DLC wave in motion in the trailer:
How do the new routes play?
We have danged any of the new routes in various cups and time trial and are of the opinion that the new courses are primary in the previous course offer by Mario Kart 8 Deluxe. Of course, nothing changes compared to the main game, so you do not have to change.
Nevertheless, it is very pleasing that especially the revised Mario Kart Tour trails bring a knee into the game, which the courses of the main game had not to offer. Who did not know the mobile offshoot, should therefore be surprised.
A cool trick: In Tokyo and Paris, the route varies later in the race. Where the course in Paris at the beginning of the race branches, for example, to the left and lists directly below the Eiffel Tower, the third round is right and extensive between residential buildings. This can even cause you to oppose other drivers (!) If you have a certain lead.
Even the mushroom pass is a small highlight of the first DLC wave, because here it is important to keep track of moving cars and grabbing the likewise moving item boxes. This is playfully reminiscent of the toad motorway, but the route is a bit more varied and accordingly more interesting.
Coconut promenade as an absolute highlight
The playful impression makes the coconut promenade, which already counted in Mario Kart Wii to the most popular routes. There are several elements that can lead to exciting races: Rolling straps with changing running directions, different levels and branches, as well as many skip opportunities make the coconut promenade in Mario Kart 8 Deluxe a true route.
Which slopes are less inspired: Toads piste Mario Kart 7 If, on the other hand, in our perception falls something, because the route is comparatively short and boring, and there are hardly any optical highlights or noteworthy obstacles. And even the cloud track with her chicping at a breezy altitude looks nice, with the similarly sounding cloud road there is in the main game but a much more attractive alternative with similar setting.
Speaking: Playful are actually pure portings, the courses were only optically adjusted. The antigravitation sections as on the existing routes seek in the DLC thus in vain, which is a pity, but also faster, because you usually not noticed these sections in the heat of the races anyway.
It may be fooled, but we came to us in our prer hours as if more stronger items were triggered on the DLC routes. As a leader we swallowed in a race, for example, three Stachi tanks and red tanks and chain dogs we looked felt more often than in the race of the main game. As I said, that can be a deception, worth mentioning we find it yet.
Are there any graphic differences?
Already in the run-up to the publication there were discussions about a possible graphics downgrade of the DLC courses. These would not be at a graphical level as the slopes of the main game and accordingly welent carelessly.
After detailed view of the eight courses, we can not even confirm the lavelessness and only a visible difference. There are definitely courses that are visually behind the main game. On toad’s slopes, the textures are noticaries, for example, undetentially and have less plastic, which can be observed for example in the grass surfaces. This gives the game a clearly comic moderate look.
Other courses such as the Paris course or the Ninja Dojo could be released in the main game, the appearance of these routes hardly differs from the previous 1. A little too bad thing is that some details were not exactly looked. For example, with the races through the chocolate swamp, the tires of the karts and motorcycles are not dirty – unlike the N64 original.
Although the differences are visible in the normal ride through the levels, as there is no way to compare routes directly next to each other and concentrated on the drifting, the item use or the other drivers during the race. Point in our opinion negligible. Overall, the DLC routes make a ordinary optical impression, without particularly highlighted.
More info about the Mario Kart 8 Deluxe-DLC can be found in our overview:
more on the subject
Mario Kart 8 Deluxe-DLC: All information about the Booster Pass, 48 routes and release
Missing something else?
Of course, the DLC is called “Booster-Stretcher-Stretcher” and it was clear what we get. Nonetheless, we would have liked a handful of new debts or even new drivers. Because this is how it can be done on the courses with items and abbreviations, new characters would have increased this “great and new” factor again significantly and placed the DLC the icing.
For whom pays up the Booster route Pass so far?
Actually for those who regularly play Mario Kart 8 Deluxe. Because the route pass adds the already extensive course selection already clearly, the quality of the eight routes available so far is consistently good to very good.
And for the invested 25 euros (for the single download of the route pass) one has the guarantee that in the future 40 more distances come, the highly presumed a similar level. So if you want more content for one of the best fun racers, you can and should strike here in any case.
- __tolle course selection with some highlights
- __Total successful portings of the original
- __ habited excellent playability
- __chraphically, sometimes snapped away