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GTA 5 Publisher canceled unannounced game which has cost 53 million

Take-Two Interactive and 2K Games should have set the development of a game that has already devoured large sums of money. According to a Bloomberg report, the title with the Codename Volt has been in development since 2017 and suffered from several reorientations and technical difficulties. The ongoing coronavirus pandemic should also have caused problems to work on the game. As with the developer studio behind it, the mafia 3 -macher inside Hangar 13, continues, remains unclear.

Take-two and 2K games pound 53 million expensive game

It s about it: As Jason Schreier reports for Bloomberg, work on the apparently very ambitious project after four years of development time was now completely set. The title is intended to send $ 53 million, as the company announced on Wednesday in a financial statement.

What was that for a game? The code name of the title in development should have succeeded volts (as an abbreviation for Voltron). It was planned to put an online game with superheroes to the legs, but the orientation has already changed several times since the beginning of 2017 development. Volt would have been a completely new brand and was in work at Hangar 13.

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TAKE-TWO IS DESTROYING THE GTA MODDING COMMUNITY

In a Kotaku report, a few more continuing information appears. For example, it is said that there were probably more or less classic roles in the prototype: we would have liked to play a tank, Damage dealer or healer in. Enemies should be able to merge as with Transformers to larger opponents and apparently the whole thing was planned as a coal title for three players.

Therefore, it was scancelt: Apparently the 2K executives were no longer convinced that it is still worthwhile to put more time and money into the work on volts. It had been in development for too long and too little came around. What is probably located among other things on the coronavirus pandemic, technical problems and the internal reboots.

In the Kotaku article there is also a relatively unsuspecting statement of 2K games. This explains a e representative in the company that the project had been ambitious and exciting, but sometimes title would have to be set. At the same time, Hangar 13 would work closely with 2K together to ensure that the members of the team can keep their work.

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At the same time, most Hangar 13 employees seem to have experienced the poor news from an internal e-mail or even from the items in the network. This at least reports Jason Schreier on Twitter. At the same time he explains that the rumors around Mafia 4 of Hangar 13 were always wrong. At least aside from the early tries in 2016 and 2017. More for this you can find this in this older Kotaku article about the long-lasting difficulties of the developer studio.

How does the set game sound for you? Would you like to try that?